A downloadable game for Windows and macOS


The year on planet Zurr is 3XX26.1...

Scientific discovery leads the way on Zurr, and the Lenpop race have used their knowledge to overcome many great issues. Healing wounds at a super-efficient pace, creating huge buildings in minutes... They have managed to fix every problem under the Zurr's three suns – except for one.

The art of creating artificial life...

Until now that is!

You play as G(100)-p,  the first artificial life-form successfully created by the Lenpop at their primary science lab. Utilising various technologies found across the local star system, the Lenpop gained the biological and scientific know-how to create you, a seemingly harmless, super-intelligent bug – A total success! Or so they thought…

Because right now, G(100)-p is two things…

Confused and hungry.

So go forth, little one! Eat... Grow... Evolve...

Bring the proud Lenpop race their downfall, you cute little bug!


CONTROLS

A/D - Move left/right

SPACE - Jump

1 - Shoot element

Esc - Pause

R - Restart Level


CREDITS

Saul Ashbridge - Project Lead/Programming

Brandon Knight - Sound Design/Concept Art

George Mitchell - Modelling/Animation

Aaron Rosen - Level Design/UI/Story


KNOWN BUGS

Settings Menu - Volume slider does not change in-game volume

Level 1 - Player may fall through elevating platform when operational


FEEDBACK

We welcome any feedback you have on our game! Let us know what you think by filling out this form, and if you encounter any bugs, please report them!

Download

Download
G(100)-p 0.0.1 (Windows).zip 68 MB
Download
G(100)-p 0.0.1 (Mac).zip 68 MB

Development log

Comments

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Great looking game. I have some feedback from it testing out:

The options menu is bound to P, It felt unnatural as usually they are bound to the ESC key (That's mainly based on preference though).

Also when quitting in game it closes the game immediately, maybe a way to go back to the main menu so players can select the other levels?

In terms of the game, the run speed is way too fast. I think this is a FPS issue with time.deltatime. Another issue I ran across was on the start of the second level, I ran straight through the spawn area door (on the left). It may be because I was going to fast, however I endlessly fell through the world. One way to stop this is by adding a death collider which will just re-spawn the player on collision. 

I hope this has been helpful, keep up the great work!

Thanks very much for your feedback! We'll try to iron out those bugs in the next version, and we'll see what we can do about the options menu.