G(100)-p
A downloadable game for Windows and macOS
The year on planet Zurr is 3XX26.1...
Scientific discovery leads the way on Zurr, and the Lenpop race have used their knowledge to overcome many great issues. Healing wounds at a super-efficient pace, creating huge buildings in minutes... They have managed to fix every problem under the Zurr's three suns – except for one.
The art of creating artificial life...
Until now that is!
You play as G(100)-p, the first artificial life-form successfully created by the Lenpop at their primary science lab. Utilising various technologies found across the local star system, the Lenpop gained the biological and scientific know-how to create you, a seemingly harmless, super-intelligent bug – A total success! Or so they thought…
Because right now, G(100)-p is two things…
Confused and hungry.
So go forth, little one! Eat... Grow... Evolve...
Bring the proud Lenpop race their downfall, you cute little bug!
CONTROLS
A/D - Move left/right
SPACE - Jump
1 - Shoot element
Esc - Pause
R - Restart Level
CREDITS
Saul Ashbridge - Project Lead/Programming
Brandon Knight - Sound Design/Concept Art
George Mitchell - Modelling/Animation
Aaron Rosen - Level Design/UI/Story
KNOWN BUGS
Settings Menu - Volume slider does not change in-game volume
Level 1 - Player may fall through elevating platform when operational
FEEDBACK
We welcome any feedback you have on our game! Let us know what you think by filling out this form, and if you encounter any bugs, please report them!
Development log
- Version 0.0.1May 26, 2020
Comments
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Great looking game. I have some feedback from it testing out:
The options menu is bound to P, It felt unnatural as usually they are bound to the ESC key (That's mainly based on preference though).
Also when quitting in game it closes the game immediately, maybe a way to go back to the main menu so players can select the other levels?
In terms of the game, the run speed is way too fast. I think this is a FPS issue with time.deltatime. Another issue I ran across was on the start of the second level, I ran straight through the spawn area door (on the left). It may be because I was going to fast, however I endlessly fell through the world. One way to stop this is by adding a death collider which will just re-spawn the player on collision.
I hope this has been helpful, keep up the great work!
Thanks very much for your feedback! We'll try to iron out those bugs in the next version, and we'll see what we can do about the options menu.